https://www.reallusion.com/character-creator/event/2020-cc-digital-human-contest/winner.html
This is my 1st place winning entry for the Character Creator Digital Human Contest 2020. I would like to give a special thanks to Luccas Machado for giving me a heads up on this contest. This has been a very enjoyable and fruitful endeavor.
I wanted to create a futuristic original character inspired by the aesthetics of a dragonfly. Annie is a fast-flying, lightly-armored scout, tasked with observation and reconnaissance. Her large, powerful wings and light, flexible body give her unmatched agility in the air, making her a very hard target to hit.
I went for a full-on high-poly, cinematic-quality character with displacement maps and sub-d geometry. Using Character Creator to make a base model, I fashioned her suit in Zbrush and 3ds Max. Most of the texture work was done in Substance Painter, whereas the skin textures were generated in Character Creator. The final renders were done in 3ds Max with Vray Next, and the post-processing was done in Photoshop.
You can check out the entire progress from start to finish in my Artstation Blog:
https://www.artstation.com/sgthk/blog