Rafael Benedicto
Rafael Benedicto
Senior Tech Character Artist | 20 Years of Full-Pipeline R&D
Nabunturan, Philippines

Summary

Award-Winning Senior Technical Character Artist | Full-Pipeline Production Specialist

🏆 1st Place Winner – Reallusion 2020 Digital Human Contest

I specialize in “Full-Stack” character solutions by handling the entire asset creation from start to finish with zero department friction — from initial block-out and high-poly modeling, through retopology, UV mapping, and texturing, to final rigging and LookDev for production-ready delivery.

CORE SKILLS
- Hard-Surface & Organic Modeling
- Hair Grooming (real-time & strand-based)
- Cloth Modeling & Simulations
- Production-Ready Retopology
- UV Mapping
- Real-Time PBR Texturing & V-Ray Materials Authoring
- 3ds Max Character Rigging
- Look Development (Look Dev)

SOFTWARE PROFICIENCIES
- 3ds Max
- Zbrush
- Topogun
- RizomUV
- Substance 3d Painter
- V-Ray
- Character Creator
- Marvelous Designer
- Fibershop
- Marmoset Toolbag
- Adobe Photoshop

Resume PDF

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Skills

Look Development3D ModelingCharacter ModelingDigital SculptingHard Surface ModelingRiggingTexturingUV MappingCharacter DesignRetopology

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Character Creator
Character Creator
RizomUV
RizomUV
FiberShop
FiberShop

Experience

  • 3d Technical Consultant and Demo Artist at Reallusion
    August 2024 - October 2024

    Partnered with Reallusion developers to validate and publicly demonstrate the Auto-Setup architecture for Autodesk 3ds Max.

    Showcased optimized workflow for Auto-Setup, proving seamless translation of high-fidelity rigs, shaders, and topology between 3ds Max and Character Creator.

    Produced a technical video utilized by global 3D artists to streamline their character pipelines.

  • 3D Pipeline Generalist | Dedicated Independent Contractor at Bat in the Sun Productions
    March 2016 - January 2020

    Developed quality assets across multiple disciplines, including realistic and stylized characters, character rigs, vehicles, complex environments, and VFX.

    Provided R&D services for the client’s original IPs.

  • Senior 3d Character Pipeline Artist | Dedicated Independent Contractor | Consultant at Altura Creations / Guymig Media
    September 2021 - March 2026

    Consulted on and independently delivered multiple production-ready assets, including 3D characters and weapons for various indie titles.

  • Senior 3d Character Pipeline Artist | Dedicated Independent Contractor at Knightly Works Studio
    Philadelphia, US
    May 2022 - April 2026

    Created high-quality 3D characters from start to finish, based on original concept art and the director’s input.

    Created and delivered 90% of the core character rigs for final integration into Unreal Engine 5