Award-Winning Senior Technical Character Artist | Full-Pipeline Production Specialist
🏆 1st Place Winner – Reallusion 2020 Digital Human Contest
I specialize in “Full-Stack” character solutions by handling the entire asset creation from start to finish with zero department friction — from initial block-out and high-poly modeling, through retopology, UV mapping, and texturing, to final rigging and LookDev for production-ready delivery.
CORE SKILLS
- Hard-Surface & Organic Modeling
- Hair Grooming (real-time & strand-based)
- Cloth Modeling & Simulations
- Production-Ready Retopology
- UV Mapping
- Real-Time PBR Texturing & V-Ray Materials Authoring
- 3ds Max Character Rigging
- Look Development (Look Dev)
SOFTWARE PROFICIENCIES
- 3ds Max
- Zbrush
- Topogun
- RizomUV
- Substance 3d Painter
- V-Ray
- Character Creator
- Marvelous Designer
- Fibershop
- Marmoset Toolbag
- Adobe Photoshop
Partnered with Reallusion developers to validate and publicly demonstrate the Auto-Setup architecture for Autodesk 3ds Max.
Showcased optimized workflow for Auto-Setup, proving seamless translation of high-fidelity rigs, shaders, and topology between 3ds Max and Character Creator.
Produced a technical video utilized by global 3D artists to streamline their character pipelines.
Developed quality assets across multiple disciplines, including realistic and stylized characters, character rigs, vehicles, complex environments, and VFX.
Provided R&D services for the client’s original IPs.
Consulted on and independently delivered multiple production-ready assets, including 3D characters and weapons for various indie titles.
Created high-quality 3D characters from start to finish, based on original concept art and the director’s input.
Created and delivered 90% of the core character rigs for final integration into Unreal Engine 5